I'm having simple KeyHandler
public class KeyHandler implements KeyListener {
private final Set<Integer> keyEvents = new LinkedHashSet<>();
public Set<Integer> pressedKeys() {
return keyEvents;
}
@Override
public void keyPressed(KeyEvent e) {
keyEvents.add(e.getKeyCode());
}
@Override
public void keyReleased(KeyEvent e) {
keyEvents.remove(e.getKeyCode());
}
@Override
public void keyTyped(KeyEvent e) {
}
}
Which is added to JFrame
frame.addKeyListener(keyListener);
Rest is probably irrevelant, but I'm passing same instance to KeyBinder
public class KeyBinder {
private final Map<Integer, GameEvent> bindings = new HashMap<>();
private final KeyHandler keyHandler;
public KeyBinder(KeyHandler keyHandler) {
this.keyHandler = keyHandler;
bindings.put(KeyEvent.VK_A, MoveEvent.MOVE_LEFT);
bindings.put(KeyEvent.VK_D, MoveEvent.MOVE_RIGHT);
bindings.put(KeyEvent.VK_S, MoveEvent.MOVE_DOWN);
bindings.put(KeyEvent.VK_W, MoveEvent.MOVE_UP);
}
public List<GameEvent> mapEvents() {
final var events = new ArrayList<GameEvent>();
keyHandler.pressedKeys().forEach(key -> events.add(bindings.get(key)));
return events;
}
}
And then, I'm passing those GameEvents
into Player
instance to make him move
@Override
public void update(java.util.List<GameEvent> events) {
events.forEach(this::handleEvent);
}
private void handleEvent(GameEvent event) {
if (event instanceof MoveEvent) {
updatePosition((MoveEvent) event);
}
}
private void updatePosition(MoveEvent event) {
switch (event) {
case MOVE_UP -> position = new Position(position.getX(), position.getY() - speed);
case MOVE_DOWN -> position = new Position(position.getX(), position.getY() + speed);
case MOVE_RIGHT -> position = new Position(position.getX() + speed, position.getY());
case MOVE_LEFT -> position = new Position(position.getX() - speed, position.getY());
}
}
It works perfectly fine if I'm running single instance of my application. But since, that is intend to be online game, I want to run 2 instances at same time for test purposes. Unfortunatelly, one I start second instance, my KeyHandler
isn't working anymore in any of them, it just dont record any KeyEvents
. I know my application is stil running because my server application keeps on receiving data from both clients.
Edit:
I just realized that something else is an issue. KeyHandler
stops working once I click canvas... I dont even need second instance of my application. Here is the code of JFrame
and Canvas
I'm using to draw things...
public class Display {
private JFrame frame;
private Canvas canvas;
public Display(KeyListener keyListener) {
initFrame(keyListener);
initCanvas();
frame.add(canvas);
frame.pack();
}
private void initFrame(KeyListener keyListener) {
frame = new JFrame(GameConfig.TITLE);
frame.setSize(GameConfig.SCREEN_WIDTH, GameConfig.SCREEN_HEIGHT);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
frame.addKeyListener(keyListener);
}
private void initCanvas() {
canvas = new Canvas();
canvas.setPreferredSize(new Dimension(GameConfig.SCREEN_WIDTH, GameConfig.SCREEN_HEIGHT));
canvas.setMaximumSize(new Dimension(GameConfig.SCREEN_WIDTH, GameConfig.SCREEN_HEIGHT));
canvas.setMinimumSize(new Dimension(GameConfig.SCREEN_WIDTH, GameConfig.SCREEN_HEIGHT));
}
public Canvas getCanvas() {
return canvas;
}
}