I'm completely green when it comes to skeletal animations in 2D. I create a platform game and I got graphics for it - body parts from which to stick the character. My problem is that I have absolutely no idea how to go about it. The question is: How do you implement animations in the game? I could do it frame by frame from previously glued body parts, but I need the character to look at the mouse cursor, so it falls off. I am asking for some ideas.
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Have a look at http://esotericsoftware.com/spine-in-depth#Development. Also ask at https://gamedev.stackexchange.com/ – auburg Feb 11 '20 at 09:30
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About your problem, if you want all parts of your character look at the mouse, you should rotate your character, if just a part (like character's head) you need to rotate the head.
I could give you some methods to implement animation that I known
Draw animation frame by frame: simple, easy to approach and handle but hard to scale up.
Separate character into many parts and each part has a unique animation: flexible, good for scale up but hard to handle due to you must ensure all parts are stick together in a right way (from scratch without tools or engine). I think this video may help you to know more the way their create skeletal animation in Unity (same as Spine).
Hope it help.

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