I have this button to play and loop a wav. But what if I have a second button with another loop? I want this second loop to start playing once pressed, however, the first loop must finish his 'round'. And vice versa (play and loop the second loop, press button first loop and it takes over)
@IBAction func playButtonTapped(_ sender: Any) {
guard let filePath: String = Bundle.main.path(forResource: "25loop110", ofType: "wav") else{ return }
print("\(filePath)")
let fileURL: URL = URL(fileURLWithPath: filePath)
guard
let audioFile = try? AVAudioFile(forReading: fileURL) else{ return }
let audioFormat = audioFile.processingFormat
let audioFrameCount = UInt32(audioFile.length)
guard let audioFileBuffer = AVAudioPCMBuffer(pcmFormat: audioFormat, frameCapacity: audioFrameCount) else{ return }
do{
try audioFile.read(into: audioFileBuffer)
timeShift.rate = adjustedBpm/bpm
playerNode.scheduleFile(audioFile, at: nil, completionHandler: nil)
} catch{
print("over")
}
try? audioEngine.start()
playerNode.play()
playerNode.scheduleBuffer(audioFileBuffer, at: nil, options:.loops,completionHandler: nil)
}