I am looking to generate derangements uniformly at random. In other words: shuffle a vector so that no element stays in its original place.
Requirements:
- uniform sampling (each derangement is generated with equal probability)
- a practical implementation is faster than the rejection method (i.e. keep generating random permutations until we find a derangement)
None of the answers I found so far are satisfactory in that they either don't sample uniformly (or fail to prove uniformity) or do not make a practical comparison with the rejection method. About 1/e = 37%
of permutations are derangements, which gives a clue about what performance one might expect at best relative to the rejection method.
The only reference I found which makes a practical comparison is in this thesis which benchmarks 7.76 s for their proposed algorithm vs 8.25 s for the rejection method (see page 73). That's a speedup by a factor of only 1.06. I am wondering if something significantly better (> 1.5) is possible.
I could implement and verify various algorithms proposed in papers, and benchmark them. Doing this correctly would take quite a bit of time. I am hoping that someone has done it, and can give me a reference.