I made a 3D game with square floors which are completely fit into grid. Square floors are navigatable so when I bake navmesh, floors should be baked as navigatable path.
However, navmesh works only under certain condition, (floor.transform.position.x == 0 || floor.transform.position.z == 0).
As you can see from picture, floor 2 and 3 satisfy that condition so are baked well, but floor 1 is not baked at all since it does not satisfy the condition.
I don't know how to fix this. Is there any way to make navmesh bake all the floors well?