You should take in account byteOffset buffer property because
When setting byteOffset in Buffer.from(ArrayBuffer, byteOffset,
length), or sometimes when allocating a Buffer smaller than
Buffer.poolSize, the buffer does not start from a zero offset on the
underlying ArrayBuffer
You should also take care of endianness
let buffer = Buffer.from([0x00, 0x01, 0x00, 0x02, 0x01, 0x00, 0x12, 0x34])
buffer.swap16() // change endianness
let arr = new Uint16Array(buffer.buffer,buffer.byteOffset,buffer.length/2)
console.log(arr)
console.log([0x0001, 0x0002, 0x0100, 0x1234])
output:
> console.log(arr)
Uint16Array(4) [ 1, 2, 256, 4660 ]
> console.log([0x0001, 0x0002, 0x0100, 0x1234])
[ 1, 2, 256, 4660 ]
Same !