Does BGFX internally double buffer everything? Or is this the application programmer's responsibility?
All the BGFX examples that render-off screen don't seem create double the buffers.
Would I need to call createFrameBuffer() twice, once for front and once for back, and render them alternately?
I want to avoid unnecessary stalls of the GPU. In OpenGL I would have done this via buffer orphaning. But I have a suspicion that in BGFX I may have to do this more explicitly?