The code of the pressed can be get by the event.key
attribute.
The unicode representation for the key can be get by the event.unicode
attribute.
See pygame.event
module.
A unser friendly name of a key can be get by pygame.key.name()
:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
print(pygame.key.name(event.key))
Note, if you want to evaluate if a certain key is pressed, the compare event.key
to the constants defined in the pygame.key
module:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
# [...]
elif event.key == pygame.K_RIGHT:
# [...]
Or store the key in a variable and use it continuously in the application loop:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
slectedKey = event.key
if slectedKey == pygame.K_UP:
# [...]
elif slectedKey == pygame.K_DOWN:
# [...]
If you want to evaluate if a key is is hold down, the use pygame.key.get_pressed()
:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_SPACE]:
# [...]
elif keys[pygame.K_a]:
# [...]