For an application I'm currently developing, I need to create a .emf file. I've got it working when I output the result directly to a file, but I can't get it to output into a stream, which is essential to what I'm trying to do.
This code correctly generates the file, but it's outputted directly to the harddisk.
var sizedImage = new Bitmap(103, 67);
using(var graphicsFromSizedImage = Graphics.FromImage(sizedImage))
using(var metafile = new Metafile("result.emf", graphicsFromSizedImage.GetHdc()))
using(var graphics = Graphics.FromImage(metafile))
{
graphics.DrawStuff()
graphicsFromSizedImage.ReleaseHdc();
}
Here's my attempt to output it to a memorystream, so I could get a byte[] from that stream:
byte[] resultingBytes;
var sizedImage = new Bitmap(103, 67);
using(var stream = new MemoryStream())
using(var graphicsFromSizedImage = Graphics.FromImage(sizedImage))
using(var metafile = new Metafile(stream, graphicsFromSizedImage.GetHdc()))
using(var graphics = Graphics.FromImage(metafile))
{
graphics.DrawStuff()
graphicsFromSizedImage.ReleaseHdc();
resultingBytes = stream.GetBuffer();
}
File.WriteAllBytes("result.emf", resultingBytes);
But all this does is create an empty file. When I run through it with the debugger, I can see the stream remain empty. What am I missing here..?