It seems like enemy following player
which was asked last week for tkinter
and pygame

You calculate vector between objects
diff_x = player_x - enemy_x
diff_y = player_y - enemy_y
and distance
distance = (diff_x**2 + diff_y**2)**0.5 # Pythagoras: a**2 + b**2 = c**2
to calculate normalized vector (vector which has length 1
)
normal_x = diff_x/distance
normal_y = diff_y/distance
which you can multiply by speed
to calculate move_x
and move_y
for enemy
enemy_move_x = enemy_speed * normal_x
enemy_move_y = enemy_speed * normal_y
and you can use it to move enemy
and to draw line.
To draw it you can use different modules - any GUI framework like tkinter
, PyQt
, wxPython
or game/media library like pygame
or pyglet
. Eventually you could generate images which you could use to create animated GIF.
import tkinter as tk
def follow(player_x, player_y, enemy_x, enemy_y, enemy_speed=5):
diff_x = player_x - enemy_x
diff_y = player_y - enemy_y
distance = (diff_x**2 + diff_y**2)**0.5 # Pythagoras: a**2 + b**2 = c**2
if distance <= enemy_speed:
return diff_x, diff_y
normal_x = diff_x/distance
normal_y = diff_y/distance
enemy_move_x = enemy_speed * normal_x
enemy_move_y = enemy_speed * normal_y
return enemy_move_x, enemy_move_y
def update_game():
global player_x
global player_y
global enemy_x
global enemy_y
# draw line for player
canvas.create_line(player_x, player_y, player_x+player_move_x, player_y+player_move_y, fill='green')
# move player
player_x += player_move_x
player_y += player_move_y
canvas.move(player_id, player_move_x, player_move_y)
# calculate move for enemy
enemy_move_x, enemy_move_y = follow(player_x, player_y, enemy_x, enemy_y, enemy_speed)
# draw line for enemy
canvas.create_line(enemy_x, enemy_y, enemy_x+enemy_move_x, enemy_y+enemy_move_y, fill='red')
# move enemy
enemy_x += enemy_move_x
enemy_y += enemy_move_y
canvas.move(enemy_id, enemy_move_x, enemy_move_y)
root.after(100, update_game) # repeate after 100ms (0.1s)
# --- main ---
# player start position and move ("speed")
player_x = 5
player_y = 50
player_move_x = 4
player_move_y = 0 # try for `1`
# enemy start position and speed
enemy_x = 5
enemy_y = 500
enemy_speed = 5
root = tk.Tk()
canvas = tk.Canvas(root, width=750, height=500)#, bg='gray')
canvas.pack()
player_id = canvas.create_oval(player_x-5, player_y-5, player_x+5, player_y+5, fill='green')
enemy_id = canvas.create_oval(enemy_x-5, enemy_y-5, enemy_x+5, enemy_y+5, fill='red')
update_game()
root.mainloop()
BTW: in answer to question How to make enemy follow player you have the same code but you have to move player using keys WASD
and it doesn't draw line.