I have a planeNode in a SceneKit Scene which I want to control. For this I want to constantly update the Orientation. Due to the Singularities of Euler Angles I am using Quaternions. So far I am directly updating planeNode.orientation
and it works fine. The only issue is that due to the update rate it slightly jumps between orientations, which does not look very nice. I tried using SCNActions
but the problem is I can only rotateTo
and rotate
by Euler Angles. Is there any way to rotateTo
Quaternions?
Any help is very welcome! Thanks!