I have a code and this is part of it:
import PySimpleGUI as sg
import pygame
class Music:
def __init__(self, file):
self.sound = file
def play(self):
pygame.init()
pygame.mixer.init()
pygame.mixer.music.load(self.sound)
pygame.mixer.music.play()
def volchange(volume):
pygame.mixer.music.set_volume(volume) # The set_volume range is from 0.00 to 1.00 (every 0.01)
def isplaying():
return pygame.mixer.music.get_busy()
layout = [
[sg.Button('Play'),
sg.Slider(key = 'volume', range=(0, 100),
orientation='h', size=(10, 15), default_value= 100)]
]
window = sg.Window('Help me', layout)
while True:
event, values = window.read()
if event == 'Play':
path = "song.mp3"
music = Music(path)
music.play()
if Music.isplaying():
Music.volchange(float(values['volume'] / 100))
I want the volume of the audio to change in real time when I'm moving the slider. When I'm putting
if = Music.isplaying():
Music.volchange(values['volume'] / 100)
into the loop while True:
nothing works. But as I noticed, this loop keeps running every time the "Play" button is pressed.
How can I set the isplaying
check in the loop so that it will be worked all the time?
P.S. I try my best with English.