It is a little hard to answer this from the fragment of a diagram that you've shared since it is not clear what exactly it means. It would be helpful if you could link to the source of that diagram so we can see more of the context of your question. The rest of this answer is based on a guess as to its meaning.
There are three distinct roles in Paxos, commonly known as proposer, acceptor and learner, and I think it aids understanding to divide things into these three roles. The diagram you've shared looks like it is illustrating a set of five acceptors and the messages that they have sent as part of the basic Synod algorithm (a.k.a. single-instance Paxos). In general there's no relationship between the sets of learners and acceptors in a system: there might be a single learner, or there might be thousands, and I think it helps to separate these concepts out. Since S1 and S2 are acceptors, not learners, it doesn't make sense to ask about them learning a value. It is, however, valid to ask about how to deal with a learner that didn't learn a value.
In practical systems there is usually also another role of leader which takes responsibility for pushing the system forward using timeouts and retries and fault detectors and so on, to ensure that all learners eventually learn the chosen value or die trying, but this is outside the scope of the basic algorithm that seems to be illustrated here. In other words, this algorithm guarantees safety ("nothing bad happens") but does not guarantee liveness ("something good happens"). It is acceptable here if some of the learners never learn the chosen value.
The leader can do various things to ensure that all learners eventually learn the chosen value. One of the simplest strategies is to get the learned value from any learner and broadcast it to the other learners, which is efficient and works as long as there is at least one running learner that's successfully learned the chosen value. If there is no such learner, the leader can trigger another round of the algorithm, which will normally result in the chosen value being learned. If it doesn't then its only option is to retry, and keep retrying until eventually one of these rounds succeeds.