I am not the best animator so I wanted to use mixamo in unreal engine to just let some people idle around. I have tried importing those preset mixamo characters and it worked perfectly.
But when I try to do the exact same with characters I sculpted on zbrush and upload them on mixamo my unreal file just crashes and burns. Am I making some beginners mistake ??
My workflow really isnt that special. its literally just
zbrush: sculping the low poly (2k - that too much ??) version of my model and UVing it - export it as an obj -
mixamo: mixamo autorig it - download the t-pose model - download the animation version -
unreal: try to import the t- posed downloaded model - cry as unreal goes down in flames and takes my dreams with it
Am I being dumb ? Or is it just normal that I cannot just auto rig stuff I dont want to rig myself ? This some lazy-proof mechanism to make me do this the hard way ?
If thats the case would someone please tell me what their pipeline is for just letting a random character sit at a table and wiggle their feet in the background ?
I would be beyond grateful.