I have a C4D material made with a couple of layers (diffuse, bump, displacement, reflectance), on each layer there is 4K image, so there is alot of details on them. If I apply that material to a cube or a sphere, as I increase the number of polygons, the level of detail also increases, instead if there are just a few poligons, the result looks bad.
I want to know how everything works under the hood (maybe is not such a big deal). I guess what the render engine is doing is taking that image and applying it on the number of poligons, but why applying the whole image in 1 polygon is not the same than subdividing the image and then applying smaller pieces?
Thanks.