I want to load and display multiple images from a folder in Windows, grouping them based on their sizes (for example, large, medium, icons, and so on ...).
In order to know their size before displaying them, I'm looping a list using decodeImage
function from 'package:image/image.dart'
for each image.
What I want to achieve is that images appear on the screen after each iteration, without blocking the UI until all the load process is done.
I have a list of image models and I'm calling setState
once I add each image to the list, in order to update the view, but all the images appear at the end of the loop.
How can I fix that ?
This is the output of the debug console (it takes about 10 seconds for all the images to appear):
C:\flutter\flutter-desktop-embedding\example>flutter run
Launching lib\main.dart on Windows in debug mode...
Building Windows application...
flutter: 2020-01-12 16:00:12.604871
flutter: 2020-01-12 16:00:13.160340
flutter: 2020-01-12 16:00:13.656014
Syncing files to device Windows...
flutter: 2020-01-12 16:00:14.050997
flutter: 2020-01-12 16:00:14.561593
flutter: 2020-01-12 16:00:15.040311
flutter: 2020-01-12 16:00:15.502076
flutter: 2020-01-12 16:00:15.936912
flutter: 2020-01-12 16:00:16.404174
flutter: 2020-01-12 16:00:16.919285
flutter: 2020-01-12 16:00:17.481826
flutter: 2020-01-12 16:00:17.941551
flutter: 2020-01-12 16:00:18.400322
flutter: 2020-01-12 16:00:18.864382
flutter: 2020-01-12 16:00:19.297922
flutter: 2020-01-12 16:00:19.745731
flutter: 2020-01-12 16:00:20.218457
flutter: 2020-01-12 16:00:20.654293
flutter: 2020-01-12 16:00:21.120047
flutter: 2020-01-12 16:00:21.629715
Syncing files to device Windows... 13.892ms (!)
And this is the code (here i used a single 1920x1080 jpg image):
import 'dart:io';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:image/image.dart' as dart_image;
void main() {
// See https://github.com/flutter/flutter/wiki/Desktop-shells#target-platform-override
debugDefaultTargetPlatformOverride = TargetPlatform.fuchsia;
runApp(new MyApp());
}
class ImageModel {
final File file;
final double height;
final double width;
ImageModel(this.file, {this.width, this.height});
}
class MyApp extends StatefulWidget {
MyApp();
@override
State<StatefulWidget> createState() {
return MyAppState();
}
}
class MyAppState extends State<MyApp> {
List<ImageModel> imageModelList = [];
@override
void initState() {
super.initState();
imageModelList = [];
_loadImages();
}
void _loadImages() {
final imagePaths = List.filled(20, 'C:/flutter/test/elephant.jpg');
for (final imagePath in imagePaths) {
final file = File(imagePath);
file.readAsBytes().then((bytes) {
final image = dart_image.decodeImage(bytes);
// Here i should read the size to group the images based on their size.
// For now i just add images with 1920x1080 size.
if (image != null && image.width == 1920 && image.height == 1080) {
final width = image.width.toDouble();
final height = image.height.toDouble();
final imageModel = ImageModel(file, width: width, height: height);
print(DateTime.now());
setState(() => imageModelList.add(imageModel));
}
}).catchError((err) {});
}
}
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold(
appBar: AppBar(
title: Text('title'),
),
body: SingleChildScrollView(
child: Wrap(
children: imageModelList.map((imageModel) {
return new Container(
child: Image.file(
imageModel.file,
width: 160,
filterQuality: FilterQuality.medium,
),
);
}).toList(),
),
),
),
title: 'title',
);
}
}