I follow the tutorial correctly and I was able to setup spectator view and build the application without any problems. Here is the flow of how my application goes:
- I download an Asset Bundle and instantiate it as an Gameobject.
- I put the GameObject under the Broadcaster Gameobject in the SpectatorView.
- I attach a Bounding Box from MRTK V2 Library to the instantiated Gameobject.
- I also attach a box to the asset bundle (as a child game object). Clicking the Asset Bundle toggle the visibility of the box.
- I build the application.
Of course I input the IP Address of user to both of User and Spectator.
On the user side, the Gameobject (Assetbundle), the bounding box and the attached child box is visible.
From the Spectator side, the Gameobject (Assetbundle) is not visible, but the bounding box and the child box is clearly visible. Of course my interaction with the Assetbundle is visible from the Spectator (moving, scaling).
Is this the library problem? I asked the Spectator View Github Page the other day, but I got no answer yet.
Thanks in advance.
EDIT
I used two Hololens (User and Spectator) in this scenario.