4

I‘m making a game that is based on tilemaps and i want „realistic” lighting and shadows.

Is it possible to make some of the tilemap tiles throw directional shadows like with the shadowcaster2d component? I know I can edit the shape of the shadowcaster but I want it to automatically take the shape of the wall tiles.

Like this: shadows should look like this

Edit:

So I found this Video That Shows exactly what I want. Unfortunately it’s not unity :D https://youtu.be/QsCfx-jjS0U

CherryFake
  • 125
  • 1
  • 10
  • 1
    What is the difference between this question and your previous question? ([2D Lighting directional shadows?](https://stackoverflow.com/questions/59531238/2d-lighting-directional-shadows)) – Rabbid76 Dec 31 '19 at 13:08
  • 3
    The difference is that I‘m talking about TileMaps. I got it working with regular objects but not with the tilemap. I see that the question seems similar but it really isn’t – CherryFake Dec 31 '19 at 13:10

0 Answers0