I'm working on a game project with Pygame. I'm only just beginning to work on the project and I'm kind of stuck. I have made three files each containing code to perform different functions. The first file - "alien_apocalypse.py"contains the class 'AlienApocalypse', which serves to start and monitor user events in the game and contains a few imported modules such as the game settings (which is the 2nd file - 'game_settings.py') and the a class file which contains the all the attributes of one of the game characters 'knight.py'. I'm trying to run "alien_apocalypse.py" which is meant to display my character-knight and the bottom middle of the display but nothing shows up. I'm running it on a Mac with macOS Mojave, IDE is PyCharm. Here are the files:
- File 1 - "alien_apocalypse.py":
import sys
import os
import pygame
from game_settings import GameSettings
from knight import Knight
class AlienApocalypse:
"""Overall class to manage game assets and behaviour"""
def __init__(self):
"""Initialize the game and create game resources"""
pygame.init()
self.settings = GameSettings()
drivers = ['directfb', 'fbcon', 'svgalib']
found = False
for driver in drivers:
if not os.getenv('SDL_VIDEODRIVER'):
os.putenv('SDL_VIDEODRIVER', driver)
try:
pygame.display.init()
except pygame.error:
print('Driver: {0} failed.'.format(driver))
continue
found = True
break
if not found:
raise Exception('No suitable video driver found!')
self.screen_window = pygame.display.set_mode((2880, 1800))
pygame.display.set_caption("Alien Apocalypse")
"""Setting background color"""
self.background_color = (230, 230, 255)
self.knight = Knight(self)
def run_game(self):
"""Start the main loop for the game"""
while True:
# Watch for keyboard and mouse actions
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# Redraw the screen during each pass through the loop.
self.screen_window.fill(self.settings.background_color)
self.knight.blitme()
# Make the most recently drawn screen visible.
pygame.display.flip()
if __name__ == "__main__":
"""Make a game instance, and run the game"""
ac = AlienApocalypse()
ac.run_game()
- File 2 - game_settings.py
class GameSettings:
"""This class stores all the game settings"""
def __init__(self):
"""Initialize the game's settings attributes"""
# Screen settings
self.screen_width = 2880
self.screen_height = 1800
self.background_color = (230, 230, 255)
- File 3 knight.py
import pygame
class Knight:
"""A class that manages the character knight"""
def __init__(self, ac_game):
"""Initialize the knight and set its starting position."""
self.screen_window = ac_game.screen_window
self.screen_window_rect = ac_game.screen_window.get_rect()
# Load the character - Knight image and get its rect.
image_file = "/Users/johnphillip/Downloads/craftpix-891165-assassin" \
"-mage-viking-free-pixel-art-game-heroes/PNG/Knight" \
"/knight.bmp "
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
# Start each new character at the bottom center of the screen.
self.rect.midbottom = self.screen_window_rect.midbottom
def blitme(self):
"""Draw the character at its current location."""
self.screen_window.blit(self.image, self.rect)