I would like to use a Sprite (of a circle outline) to display the range of an unit around it. I am using
Collider2D[] colliders = Physics2D.OverlapCircleAll(transform.position, radius);
to detect collisions. However, I have no clue what size should my sprite be in order to match the OverlapCircleAll's radius. Maybe the easiest way would be to draw a circle myself ?