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I've this robot with physics and all:

enter image description here

The problem I face is that, as soon as I start the simulation, a part of the robot will sink into the RectangleArena, like this:

enter image description here

The Robot does have some weird joints, but if you pay attention to the bottom cylinder, it's like 10% into the Arena. I'm not sure why this is happening, any pointers shall be appreciated. I'm happy to provide more code if needed. Additionally, I wonder how I can fix the bottom cylinder to the ground so it becomes immovable, i.e. only upper part of the hand should move with joints. I've tried giving it big enough mass, but that doesn't seem to be working well, and I think there has to be a better solution.

Thanks!

Sanjay Verma
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1 Answers1

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You should simply remove the Physics node of the base of the robot (bottom cylinder) to attach it to the static world. See https://www.cyberbotics.com/doc/reference/physics#how-to-use-physics-nodes for a full explanation.

Olivier Michel
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