Seamless cubemap filtering is a useful feature to filter simple skyboxes or lightprobes for PBR. It has been present in OpenGL for quite a while.
However, it does not play nice with bindless textures. The GL_ARB_bindless_texture
specifications says:
When accessing cube map textures using texture handles, the seamless cube map enable is ignored and treated as disabled.
What is the canonical approach to ensure seamless filtering for cubemaps accessed via bindless texture handles?