I'm trying to understand why a signal is handled faster when the main process is spinning (while(1)) than sleeping.
I use the following code which creates a one-shot timer of 500us (based on How to implement highly accurate timers in Linux Userspace?) :
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <sys/types.h>
#include <signal.h>
#include <unistd.h>
#define NSEC_PER_SEC 1000000000L
#define timerdiff(a,b) (((a)->tv_sec - (b)->tv_sec) * NSEC_PER_SEC + \
(((a)->tv_nsec - (b)->tv_nsec)))
struct timespec prev;
void handler( int signo )
{
struct timespec now;
unsigned long diff;
clock_gettime(CLOCK_MONOTONIC, &now);
diff = timerdiff(&now, &prev);
printf("%lu\n", diff);
exit(0);
}
int main(int argc, char *argv[])
{
int i = 0;
timer_t t_id;
struct itimerspec tim_spec = {.it_interval= {.tv_sec=0,.tv_nsec=0},
.it_value = {.tv_sec=0,.tv_nsec=500000}};
struct sigaction act;
sigset_t set;
sigemptyset( &set );
sigaddset( &set, SIGALRM );
act.sa_flags = 0;
act.sa_mask = set;
act.sa_handler = &handler;
sigaction( SIGALRM, &act, NULL );
if (timer_create(CLOCK_MONOTONIC, NULL, &t_id))
perror("timer_create");
clock_gettime(CLOCK_MONOTONIC, &prev);
if (timer_settime(t_id, 0, &tim_spec, NULL))
perror("timer_settime");
#ifdef SLEEP
while(1)
sleep(1);
#else
while(1);
#endif
return 0;
}
If the code is executed with SLEEP defined, 10 executions give me:
596940
549098
535758
606020
556990
528634
592051
545047
531079
541067
552520
If SLEEP in not defined, the code will spin and I get those timings :
512641
510337
509778
510406
510057
507193
511245
511245
511384
509638
510127
That's really better.
Can someone explain me? Getting out of sleep is slower than interrupting a spinning loop?
It tried this code on a Linux 4.9 PREEMPT_RT patched kernel on an Intel platform (8 cores), system is idle.
Thanks!
Aurélien