I was wondering if there would be a convenient way to copy the current stack frame, move it somewhere else, and then 'return' from the function, from the new location?
I have been playing around with setjmp
and longjmp
while allocating large arrays on the stack to force the stack pointer away. I am familiar with the calling conventions and where arguments to functions end up etc, but I am not extremely experienced with pointer arithmetic.
To describe the end goal in general terms; The ambition is to be able to allocate stack frames and to jump to another stack frame when I call a function (we can call this function switch
). Before I jump to the new stack frame, however, I'd like to be able to grab the return address from switch
so when I've (presumably) longjmp
d to the new frame, I'd be able to return to the position that initiated the context switch.
I've already gotten some inspiration of how to imitate coroutines using longjmp
an setjmp
from this post.
If this is possible, it would be a component of my current research, where I am trying to implement a (very rough) proof of concept extension in a compiler. I'd appreciate answers and comments that address the question posed in my first paragraph, only.
Update
To try and make my intention clearer, I wrote up this example in C. It needs to be compiled with -fno-stack-protector
. What i want is for the local variables a
and b
in main
to not be next to each other on the stack (1), but rather be separated by a distance specified by the buffer in call
. Furthermore, currently this code will return
to main
twice, while I only want it to do so once (2). I suggest you read the procedures in this order: main
, call
and change
.
If anyone could answer any of the two question posed in the paragraph above, I would be immensely grateful. It does not have to be pretty or portable.
Again, I'd prefer answers to my questions rather than suggestions of better ways to go about things.
#include <stdio.h>
#include <stdlib.h>
#include <setjmp.h>
jmp_buf* buf;
long* retaddr;
int change(void) {
// local variable to use when computing offsets
long a[0];
for(int i = 0; i < 5; i++) a[i]; // same as below, not sure why I need to read this
// save this context
if(setjmp(*buf) == 0) {
return 1;
}
// the following code runs when longjmp was called with *buf
// overwrite this contexts return address with the one used by call
a[2] = *retaddr;
// return, hopefully now to main
return 1;
}
static void* retain;
int call() {
buf = (jmp_buf*)malloc(sizeof(jmp_buf));
retaddr = (long*) malloc(sizeof(long));
long a[0];
for(int i = 0; i < 5; i++) a[i]; // not sure why I need to do this. a[2] reads (nil) otherwise
// store return address
*retaddr = a[2];
// allocate local variables to move the stackpointer
char n[1024];
retain = n; // maybe cheat the optimiser?
// get a jmp_buf from another context
change();
// jump there
longjmp(*buf, 1);
}
// It returns to main twice, I am not sure why
int main(void) {
char a;
call(); // this function should move stackpointer (in this case, 1024 bytes)
char b;
printf("address of a: %p\n", &a);
printf("address of b: %p\n", &b);
return 1;
}