I have a problem with object transformations via Manipulation events, more precisely matrix.
Problem: After a first successfull rotation/scale/translation of my object(btw: a Rectangle), the second manipulation (a translation in this case) will move the object in the direction of its new angle. For example, if after a first rotation (new angle of 45°) I later touch the screen from right to left, the object will follow a 45° diagonal path instead of the path that I draw.
Expectation: I want my object to follow exactly the path I make on the screen regardless of its rotation.
Situation: I drop a Rectangle in a Canvas by code, this rectangle has "IsManipulationEnabled = true" and a "RenderTransformOrigin = new Point(.5, .5)" and "mySuperRectangle.ManipulationDelta += Container_ManipulationDelta;"
This is the code I use:
private void Container_ManipulationDelta(object sender, ManipulationDeltaEventArgs e)
{
try
{
if (e.OriginalSource != null)
{
Rectangle image = e.OriginalSource as Rectangle;
Point center = new Point(image.ActualWidth / 2.0, image.ActualHeight / 2.0);
Matrix imageMatrix = ((MatrixTransform)image.RenderTransform).Matrix;
center = imageMatrix.Transform(center);
// Move the Rectangle.
imageMatrix.Translate(e.DeltaManipulation.Translation.X,
e.DeltaManipulation.Translation.Y);
// Rotate the Rectangle.
imageMatrix.RotateAt(e.DeltaManipulation.Rotation,
center.X,
center.Y);
// Resize the Rectangle. Keep it square
// so use only the X value of Scale.
imageMatrix.ScaleAt(e.DeltaManipulation.Scale.X,
e.DeltaManipulation.Scale.X,
center.X,
center.Y);
// Apply changes
image.RenderTransform = new MatrixTransform(imageMatrix);
Rect containingRect =
new Rect(((FrameworkElement)e.ManipulationContainer).RenderSize);
Rect shapeBounds =
image.RenderTransform.TransformBounds(
new Rect(image.RenderSize));
// Check if the rectangle is completely in the window.
// If it is not and intertia is occuring, stop the manipulation.
if (e.IsInertial && !containingRect.Contains(shapeBounds))
{
e.Complete();
}
e.Handled = true;
}
}
catch (Exception)
{
throw;
}
}
Any ideas ?
Thanx a lot.