0

I recently submitted an app update to the App Store. The app runs well in Xcode (on device and simulator) for all versions of iOS including iOS 13+. I was surprised that it was rejected for crashing at startup. I checked using a Testflight build and it only crashed when ran on a device with iOS 13+. I could not replicate crashes from Xcode as it only crashes on the builds from Tesflight.

I've been researching online and see that this is not an uncommon issue, however, I can't identify what's the issue in my case. I've tried changing the build settings in Xcode and building from an older version of Xcode (10.2.1, doesn't work bc I use newer classes not compatible with anything lower than Xcode 11). I also tried changing the swift compiler optimization level to zero in the build settings. To upload a build to Tesflight, I am exporting the archive and uploading to iTunes Connect using Apple's Transporter app.

Using the crash log and podfile description below, can anyone identify the issue and/or make a suggestion on what's going wrong in the build.

Crash Log

OS Version:          iPhone OS 13.2.3 (17B111)

Exception Type:  EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note:  EXC_CORPSE_NOTIFY
Triggered by Thread:  0

Thread 0 name:  Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
libsystem_kernel.dylib          0x00000001baaf7ec4 __pthread_kill + 8
libsystem_pthread.dylib         0x00000001baa13774 pthread_kill$VARIANT$mp + 112
libsystem_c.dylib               0x00000001ba967844 abort + 100
libc++abi.dylib                 0x00000001baac07d4 __cxa_bad_cast + 0
libc++abi.dylib                 0x00000001baac09c4 demangling_unexpected_handler+ 6596 () + 0
libobjc.A.dylib                 0x00000001baa28258 _objc_terminate+ 25176 () + 124
libc++abi.dylib                 0x00000001baacd304 std::__terminate(void (*)+ 58116 ()) + 16
libc++abi.dylib                 0x00000001baacd29c std::terminate+ 58012 () + 44
libdispatch.dylib               0x00000001ba9cd198 _dispatch_client_callout + 36
libdispatch.dylib               0x00000001ba975fd8 _dispatch_block_invoke_direct$VARIANT$mp + 224
FrontBoardServices              0x00000001bfe4e4c8__FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ + 40
FrontBoardServices              0x00000001bfe4e194 -[FBSSerialQueue _queue_performNextIfPossible] + 404
FrontBoardServices              0x00000001bfe4e6bc -[FBSSerialQueue _performNextFromRunLoopSource] + 28
CoreFoundation                  0x00000001bac7d7c4 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 24
CoreFoundation                  0x00000001bac7d71c __CFRunLoopDoSource0 + 80
CoreFoundation                  0x00000001bac7ceb4 __CFRunLoopDoSources0 + 180
CoreFoundation                  0x00000001bac78000 __CFRunLoopRun + 1080
CoreFoundation                  0x00000001bac778a0 CFRunLoopRunSpecific + 464
GraphicsServices                0x00000001c4bcf328 GSEventRunModal + 104
UIKitCore                       0x00000001bed68740 UIApplicationMain + 1936
OnStation                       0x0000000100a553ac main + 103340 (main.m:14)
libdyld.dylib                   0x00000001bab02360 start + 4


Podfile 

pod 'AWSCore'
pod 'AWSSNS'
pod 'AWSS3'
pod 'AWSCognito'
pod 'AWSCognitoIdentityProvider'
pod 'AWSCognitoSync'
pod 'AWSDynamoDB'
pod 'Flurry-iOS-SDK/FlurrySDK'
pod 'ArcGIS-Runtime-SDK-iOS', '100.2.1'
pod 'SVProgressHUD'
pod 'UICKeyChainStore'
pod 'RangeSeekSlider'
pod 'PubNub', '~> 4'
pod 'MessageKit'
user2621075
  • 357
  • 4
  • 15

1 Answers1

1

I’m going to guess that this is due to a situation parallel to

iOS11 WKWebview crash due to NSInvalidUnarchiveOperationException

In other words, I'm guessing that you have something in your storyboard that comes from another framework that you need to link explicitly. That sort of thing often doesn’t crash from Xcode but does crash when launching independently.

matt
  • 515,959
  • 87
  • 875
  • 1,141
  • Thank you Matt for the suggestion. It appears all my frameworks are linked as it shows the Pods_AppName.framework file in the Link Binary With Libraries field in the Build Phases tab. I will look through the main.storyboard to see if there are any objects that aren't referenced correctly, but I'm guessing this is not the problem. My crash log does not reference this issue the way it does in the link. – user2621075 Dec 10 '19 at 14:08