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I'm looking for a way to "mirror" or create an internal 3D camera in the scene, I'm attempting to rebuild a scene I've made using threejs (hollowsights.org/heads) and I'm looking for a way to "render" a texture that is based on the device camera input and 3d elements I add to the scene.

Thanks, nir

nirhere
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1 Answers1

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Create a nullObject

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Then drag it down to empty space, it calls worldSpace.

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So put all your scene inside this nullObject and it should work. Also you need to use a device with gyroscope. This will turn on DeviceMotion capability.

lisichka ggg
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