I created a control that render over WPF using SharpDX. The code runs fine in most computer, video cards and configurations..
However, I am having issues when the app using the component is compiled for X86 and used in a NVIDIA Quadro M1000M or in AMD Radeon R5 430. If the app is compile in x64 all works fine.
This is what I am using:
format = SharpDX.Direct3D9.Format.A8R8G8B8;
//target.Description.Width = 10, target.Description.Height = 10.
this.renderTarget = new SharpDX.Direct3D9.Texture(WPFImageSource.device, target.Description.Width, target.Description.Height, 1, Usage.RenderTarget, format, Pool.Default, ref handle);
Any idea will be welcome. Edit: This is the exception details:
Exception Setup D3D Enviroment: SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.
at SharpDX.Result.CheckError() in C:\projects\sharpdx\Source\SharpDX\Result.cs:line 195
at SharpDX.Direct3D9.Device.CreateTexture(Int32 width, Int32 height, Int32 levels, Int32 usage, Format format, Pool pool, Texture textureOut, IntPtr sharedHandleRef) in C:\projects\sharpdx\Source\SharpDX.Direct3D9\Generated\Interfaces.cs:line 5089
at SharpDX.Direct3D9.Texture..ctor(Device device, Int32 width, Int32 height, Int32 levelCount, Usage usage, Format format, Pool pool, IntPtr& sharedHandle) in C:\projects\sharpdx\Source\SharpDX.Direct3D9\Texture.cs:line 65
at EV3D.Rendering.WPFImageSource.SetRenderTarget(Texture2D target) in D:\projects\ev3dsdk\EVRenderer_WPF\WPFImageSource.cs:line 118
Exception Setup D3D Enviroment: SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.
at EV3D.Rendering.WPFImageSource.SetRenderTarget(Texture2D target) in D:\projects\ev3dsdk\EVRenderer_WPF\WPFImageSource.cs:line 131
at EV3D.Rendering.EVRenderContext.CreateAndBindTargets() in D:\projects\ev3dsdk\EVRenderer_WPF\EVRenderContext.cs:line 420
at EV3D.Rendering.EVRenderContext.StartD3D() in D:\projects\ev3dsdk\EVRenderer_WPF\EVRenderContext.cs:line 276