I would like to get 128 bit floating precision working for my C++ application on Windows. Currently I am able to do this on both Linux and macOS, using the g++ compilers with the quadmath and boost::multiprecision::float128 libraries.
On Windows, my application currently compiles with Visual Studio 2017, and is restricted to double precision.
It is unclear, researching on the internet, which of the available gcc-based toolchains provide working quadmath, for both x86 and x64. Is there a working compiler toolchain for Windows that supports float128 and quadmath?