Is there a way to specify that count should only publish on the main thread? I've seen docs that talk about setting up your Publisher using receive(on:)
, but in this case the @Publisher
wrapper hides that logic.
import SwiftUI
import Combine
class MyCounter: ObservableObject {
@Published var count = 0
public static let shared = MyCounter()
private init() { }
}
struct ContentView: View {
@ObservedObject var state = MyCounter.shared
var body: some View {
return VStack {
Text("Current count: \(state.count)")
Button(action: increment) {
HStack(alignment: .center) {
Text("Increment")
.foregroundColor(Color.white)
.bold()
}
}
}
}
private func increment() {
NetworkUtils.count()
}
}
public class NetworkUtils {
public static func count() {
guard let url = URL.parse("https://www.example.com/counter") else {
return
}
var request = URLRequest(url: url)
request.httpMethod = "GET"
let task = URLSession.shared.dataTask(with: request) { data, response, error in
if let response = response as? HTTPURLResponse {
let statusCode = response.statusCode
if statusCode >= 200 && statusCode < 300 {
do {
guard let responseData = data else {
return
}
guard let json = try JSONSerialization.jsonObject(with: responseData, options: []) as? [String: Any] else {
return
}
if let newCount = json["new_count"] as? Int{
MyCounter.shared.count = newCount
}
} catch {
print("Caught error")
}
}
}
}
task.resume()
}
}
As you can see from my updated example, This is a simple SwiftUI view that has a button that when clicked makes a network call. The network call is asynchronous. When the network call returns, the ObservableObject MyCounter
is updated on a background thread. I would like to know if there is a way to make the ObservableObject
publish the change on the main thread. The only way I know to accomplish this now is to wrap the update logic in the network call closure like this:
DispatchQueue.main.async {
MyCounter.shared.count = newCount
}