I am making an iphone app where a ball will roll around the screen based on how the user tilts the device. If the device is lies flat on the table theoretically the ball would not move. If the device is tilted standing completely upward the I want the ball to roll straight down at maximum speed. The speed depends on how far from the flat position the device is tilted. Also, it also works for if the user tilts right or left or up or combinations of the four. I am using the accelerometer right now and the ball moves and it works okay, I am just not real familiar with physics. If someone has any suggestions on how to get this to work smoothly please let me know.
Thanks!
- (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration
{
float xx = -[acceleration x];
float yy = [acceleration y];
float z = -[acceleration z];
z = 1 - z;
NSString * zaxis = [NSString stringWithFormat:@"%f", z];
lblz.text = zaxis;
lbly.text = [NSString stringWithFormat:@"%f", yy];
lblx.text = [NSString stringWithFormat:@"%f", xx];
CGFloat newx;
CGFloat newy;
if (yy > 0)
{
newy = ball.center.y - ((1 - yy) * z);
}
else
{
newy = ball.center.y + ((1 - yy) * z);
}
if (xx > 0)
{
newx = ball.center.x - ((1 - xx) * z);
}
else
{
newx = ball.center.x + ((1 - xx) * z);
}
CGPoint newPoint = CGPointMake(newx, newy);
ball.center = newPoint;