Please help me track down an iOS memory leak. Thanks!
I'm using xCode 4.0.1 and I tried to activate NSZombie to track a memory leak, but it doesn't seems to work as before, with xCode 3.x
I can't find out where the memory leak is coming from, as Instruments points this out:
Leaked Object -> GeneralBlock-32 Address -> 0x4c8600 Size -> 32 Bytes Responsible Library -> libsystem_c.dylib Responsible Frame/Caller -> strup
At this point I don't know If I'm using Instruments with NSZombie the right way with xCode 4, as it doesn't show the NSZombie option when I click "i" for more information, under the left option Leaks.
OBSERVATION: My iPhone application plays a live stream mms/wma and also wma áudio files with a finite amount of time. The leak happens only with a finite wma file, but runs perfectly when I'm playing from a streamed source, with no ending time.