I'm trying to build one horizontal transparent image from array of ImageData, which will be used as sprite image for animation. Can you please explain, how can I pass frames to canvas, which is wider ( width X countFrames) and how can I move for offset of width of ImageData in iteration? Thank you.
var spriteFrames = [];
for (var i = 0; i < data.animator.frames; i++) {
var imageData = new ImageData( 500, 400 );
spriteFrames.push( imageData.data );
}
function generateSprite( data, width, height, numFrames ) {
var canvas = document.createElement('canvas'),
ctx = canvas.getContext('2d');
canvas.width = width * numFrames,
canvas.height = height;
var idata = ctx.getImageData(0, 0, width * numFrames, height);
var buffer = new Uint8ClampedArray( width * numFrames * height * 4);
// some logic here
for (var a = 0; a < data.length; a++) {
for( var i = 0; i < data[a].length; i+=4 ) {
var pos = i * numFrames;
buffer[pos] = data[a][i];
buffer[pos+1] = data[a][i+1];
buffer[pos+2] = data[a][i+2];
buffer[pos+3] = data[a][i+3];
}
}
idata.data.set(buffer);
ctx.putImageData(idata, 0, 0);
return canvas.toDataURL();
}
img.src = generateSprite( spriteFrames, width, height, spriteFrames.length );