I am trying to get a dynamically instanced kinematicBody2D with an area 2D attached to handle mouse entered/exit inputs. I have created my area 2D with correct collision body, and have tested a similar collision body for detecting some area 2d's and this is working happily, however, the mouse detection is not triggering the function as it should.
I am unsure of why it does not appear to be detecting my mouse. I am assuming I have messed with the Masks incorrectly, and it is not on the same level, however looking at some of the documentation this is not suggested to be a problem.
I am unsure of what code to attach because it is not really coded at this point.
Any help would be appreciated.