I'm working on a OpenGL menu which contains some buttons. I want to be able to associate an action (member function (with a fixed signature) of any class!) to a button which gets executed when the button is pressed. I can do it right now but only for one type. I want to be able to use any member function of any class for my callback.
Right now I'm doing it like this:
#define BUTTONCALLBACK(Func) bind1st( mem_fun( &ClassICanSupport::Func ), this )
I can then create a button like this:
Button* b = new Button("Bla", BUTTONCALLBACK(functionIWanttoCall));
The Callback function has the following signature:
void callback(Button* source);
When I press the button I can execute the callback function which I passed.
I had a look at boost::bind but I couldn't really find a way to tackle the problem. Furthermore all my classes are derived from a class Object so I thought about a void* which I could convert to the right class with some typeid hack but I was unable to get it working. At the end I always had the problem that I couldn't completly eliminate the class type of the callback function (which would be necessary to save the function pointer in my button class) and still being able to call the function.
Do you have any idea how to tackle this problem?