While upgrading a Xamarin app that leverages Splat's bitmap functionality we are getting errors around the use of the methods mentioned in the title:
'IBitmap' does not contain a definition for 'ToNative' and no accessible extension method 'ToNative' accepting a first argument of type 'IBitmap' could be found (are you missing a using directive or an assembly reference?)
In an effort to troubleshoot the problem we have created a new sample Android-only Xamarin app and referenced Splat and Splat.Drawing via NuGet. We then added calls to these methods and have reproduced the error:
public void Bar(IBitmap source)
{
Bitmap native = source.ToNative();
IBitmap bitmap = native.FromNative();
}
It seems as though the Andriod app may not be referencing the proper build of the Splat libraries. When I monitor paths containing %USERPROFILE%\.nuget\packages\splat in ProcMon I don't see any attempt by Visual Studio to open/read anything other than files in the .\netstandard2.0 directories during the build process.
When I open the netstandard2.0 libraries in DotPeek I can see that the class BitmapMixins is not included, but it is included in the monoandroid90 builds.
How do I get the reference to Splat in the Android project to pull in the proper build of Splat?
Example project can be found here: https://github.com/jctlp/SplatBitmap