While drawing with usual drawText
the text is positioning to the center of canvas. But my requirment is to place multiline text, so I've to use StaticLayout, but StaticLayout is not getting placed like drawText
Here's what I've tried so far.
class TestView : View {
private lateinit var staticLayout: StaticLayout
private lateinit var ststicTextPaint: TextPaint
private lateinit var textPaint: TextPaint
private val helloworld = "Hello world!"
constructor(context: Context, attrs: AttributeSet) : super(context, attrs) {
}
constructor(context: Context, attrs: AttributeSet, defStyleAttr: Int) : super(
context,
attrs,
defStyleAttr
) {
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
constructor(context: Context, attrs: AttributeSet, defStyleAttr: Int, defStyleRes: Int) : super(
context,
attrs,
defStyleAttr,
defStyleRes
) {
}
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
super.onSizeChanged(w, h, oldw, oldh)
setUp(w, h)
}
private fun setUp(w: Int, h: Int) {
textPaint = TextPaint(Paint.ANTI_ALIAS_FLAG)
textPaint.color = Color.BLUE
textPaint.textSize = 40f
textPaint.textAlign = Paint.Align.CENTER
ststicTextPaint = TextPaint(Paint.ANTI_ALIAS_FLAG)
ststicTextPaint.color = Color.GREEN
ststicTextPaint.textSize = 40f
// textPaint.textAlign = Paint.Align.CENTER
staticLayout = StaticLayout(
helloworld,
ststicTextPaint,
w,
Layout.Alignment.ALIGN_CENTER,
0f,
0f,
false
)
}
override fun onDraw(canvas: Canvas?) {
super.onDraw(canvas)
//Just drawn a rect with cross-hair to know the relative position
val rect = Rect(0, 0, width, height)
val paint = Paint(Paint.ANTI_ALIAS_FLAG)
paint.style = Paint.Style.STROKE
paint.color = Color.RED
paint.strokeWidth = 5f
canvas?.drawRect(rect, paint)
canvas?.drawLine((width/2).toFloat(), 0F, (width/2).toFloat(), height.toFloat(),paint)
canvas?.drawLine(0F, (height/2).toFloat(),width.toFloat(), (height/2).toFloat(),paint)
canvas?.drawText(helloworld, (width / 2).toFloat(), (height / 2).toFloat(), textPaint)
// canvas?.drawText(helloworld, (width / 2).toFloat(), (height / 2).toFloat(), textPaint)
staticLayout.draw(canvas, (width / 2).toFloat(), (height / 2).toFloat())
}
fun StaticLayout.draw(canvas: Canvas?, x: Float, y: Float) {
canvas?.withTranslation(x, y) {
draw(canvas)
}
}
}
Here's what I'm getting with both
The blue one is done using normal
drawText
and the Green one is using StaticLayout