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Please help me to understand, how to append decales (marks of blows of the sword or marks of bullets) to animated objects.

1) I thought that it should be gameobject, which i appending to collision gameobject (in contact.point), but in this case decale object not animated. It works only if i append it to "bone", but for me it looks strange, i think it's not good.

2) May be it should be texture decales? In this case could me help somebody (How to) ? Should be special decal shader (i tried to use it, but without sucess)?

Please help me with searching good solution.

I am using Unity 2019.

  • If your mesh is skinned, I can see how it wouldn't look good, as the mesh is weighted and the decal is not. If you go with 2, what sort of problems did you run into? – Tiberiu Maran Nov 08 '19 at 07:49
  • I don't know how append second texture with small decale (first - it's original texture) , and manage decale position on surface :( – Samvel Akopyan Nov 08 '19 at 08:27

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