I am using swift and having issues with TouchUpInside: if I'm using UIKeyboardWillChangeFrame or UIKeyboardWillShow/UIKeyboardWillHide, & the keyboard is showing, & the button I'm trying to press is behind the keyboard when keyboard is shown initially. (If I scroll down to the button till visible and press, no touchUpInside called).
TouchDown seems to work consistently whether the keyboard is showing or not, but TouchUpInside is not called. If the button is above the top of the keyboard when the keyboard is initially shown, TouchUpInside works. I'm using keyboardNotification to set the height of a view below my scrollView in order to raise up my scrollView when keyboard is showing. From what I can see it's only usually when the button is the last element in the scrollView (and therefore likely to be behind the keyboard when keyboard shown).
@IBOutlet var keyboardHeightLayoutConstraint: NSLayoutConstraint?
@IBOutlet weak var textField: UITextField!
@IBOutlet weak var saveButton: UIButton!
@IBAction func saveTouchUpInside(_ sender: UIButton) {
print("touchupinside = does not work")
}
@objc func saveTouchDown(notification:NSNotification){
print("touchdown = works")
}
viewWillAppear:
textField.delegate = self
NotificationCenter.default.addObserver(self,selector:#selector(self.keyboardNotification(notification:)),name:
NSNotification.Name.UIKeyboardWillChangeFrame,object: nil)
self.saveButton.addTarget(self, action:#selector(ViewController.saveTouchDown(notification:)), for: .touchDown)
deinit {
NotificationCenter.default.removeObserver(self)
}
@objc func keyboardNotification(notification: NSNotification) {
if let userInfo = notification.userInfo {
let endFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue
let endFrameY = endFrame?.origin.y ?? 0
let duration:TimeInterval = (userInfo[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue ?? 0
let animationCurveRawNSN = userInfo[UIKeyboardAnimationCurveUserInfoKey] as? NSNumber
let animationCurveRaw = animationCurveRawNSN?.uintValue ?? UIViewAnimationOptions.curveEaseInOut.rawValue
let animationCurve:UIViewAnimationOptions = UIViewAnimationOptions(rawValue: animationCurveRaw)
if endFrameY >= UIScreen.main.bounds.size.height {
self.keyboardHeightLayoutConstraint?.constant = 0.0
} else {
self.keyboardHeightLayoutConstraint?.constant = endFrame?.size.height ?? 0.0
}
UIView.animate(withDuration: duration, delay: TimeInterval(0),options: animationCurve, animations: { self.view.layoutIfNeeded() }, completion: nil)
}
}
I would like to dismiss the keyboard and call saveTouchUpInside at the same time, without using TouchDown.