I created a tetris game where you can restart after a game over. I implemented this quick and dirty with a goto (see code). The Game
class relies on destructors, are these called with these goto's? How bad is this goto, is it acceptable, or what should I do instead?
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
// initiate sdl
sdl_init();
// seed rng
srand(time(NULL));
newgame: // new game label
Game game(GAME_WIDTH, GAME_HEIGHT, 1, screen);
// keydowns
bool fastfall = false;
bool gamerunning = true;
Uint32 lastupdate = 0;
while (gamerunning && game.isalive()) {
// game running stuff here
}
// game over stuff here
while (gamerunning) {
if (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
gamerunning = false;
} else if (event.type == SDL_KEYDOWN) {
if (event.key.keysym.sym == SDLK_r) goto newgame; // yay a new game!
}
}
}
TTF_Quit();
SDL_Quit();
return 0;
}