I have a Poliigon Texture Demo c4d file. The file includes a sphere with a texture which renders correctly (bottom sphere in image). However when I create a sphere (top sphere in image), convert it to a polygonal object and apply the same texture it is being stretched horizontally.
I can fix this by changing the "Length U" setting to 50% in the Texture Tag but I notice that the sphere below does not need this modification so I was wondering how to convert the top sphere to a polygonal object the same way the bottom sphere is.
I have included a screengrab. The only notable difference is that the sphere below has additional diagonal division.
I am quite new to 3D so hope this all makes sense.