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I just recently found out I have to configure my app to 64 bit in order to submit to playenter image description here

I found an answer of how to configure. I don't have 64 bit devices myself. Do I need to test the application on 64 bit in order to make sure it's running correctly?

If not, how do I tell which libraries are not running in 64 bit.

I have got 4 folders:

arm64-v8a armeabi-v7a x86 x86_64

each folders has same files:

libe_sqlite3.so libmono-profiler-log.so libxamarin-app.so libmono-btls-shared.so libmonodroid.so libmono-native.so libmonosgen-2.0.so

LittleFunny
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1 Answers1

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Not familiar with Xamarin but do know they are 64-bit compliant.

As all folders arm64-v8a armeabi-v7a x86 x86_64 appear to have the same files I expect you not using any third-party Android libraries which use C/C++ code and the app is therefore 64-bit compliant.

I do recommend reading all of: https://developer.android.com/distribute/best-practices/develop/64-bit

You can try the Android SDK Emulator which as 64-bit device images.

I would expect though that at some point you should acquire a 64-bit device for testing, as a number of 'mid-range' devices are using 64-bit architecture.

As of late 2019, 32-bit apps have NOT be deprecated, and given the need for devices at low-end price points/non-Western countries, 32-bit apps will be around for some time.

Morrison Chang
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  • Thanks. does the apk still visible by 64 bit devices in playStore – LittleFunny Nov 03 '19 at 08:09
  • Yes, as Android mandates 32-bit support on 64-bit devices. So "for now" older 32-bit only apps in the Play Store are available to 64-bit devices. See: [Is arm64-v8a compatible with armeabi-v7a?](https://stackoverflow.com/q/33317689/295004) – Morrison Chang Nov 03 '19 at 08:11