I am adding code from the following page to a hello world c++ application.
https://github.com/google/oboe/blob/master/docs/GettingStarted.md
Here is the MainActivity:
package com.example.gettingstartedoboe;
import androidx.appcompat.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity {
// Used to load the 'native-lib' library on application startup.
static {
System.loadLibrary("native-lib");
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
oboeSinePlayer();
setContentView(R.layout.activity_main);
TextView tv = findViewById(R.id.sample_text);
tv.setText(stringFromJNI());
play();
}
/**
* A native method that is implemented by the 'native-lib' native library,
* which is packaged with this application.
*/
public native String stringFromJNI();
public native void oboeSinePlayer();
}
If I comment out oboeSinePlayer(); then the MainActivity stays open, but when it is not commented out, the app keeps stopping.
Here is the code for oboeSinePlayer:
#include <jni.h>
#include "OboeSinePlayer.h"
extern "C" JNIEXPORT jstring JNICALL
Java_com_example_gettingstartedoboe_MainActivity_oboeSinePlayer(JNIEnv *env, jobject /* this */) {
OboeSinePlayer oboeSinePlayer;
oboeSinePlayer.start();
}
oboe::DataCallbackResult
OboeSinePlayer::onAudioReady(oboe::AudioStream *oboeStream, void *audioData, int32_t numFrames) {
float *floatData = (float *) audioData;
for (int i = 0; i < numFrames; i++) {
float sampleValue = kAmplitude * sinf(mPhase);
for (int j = 0; j < kChannelCount; j++) {
floatData[i * kChannelCount + j] = sampleValue;
}
mPhase += mPhaseIncrement;
if (mPhase >= kTwoPi) {
mPhase -= kTwoPi;
}
}
return oboe::DataCallbackResult::Continue;
}
bool OboeSinePlayer::start() {
oboe::AudioStreamBuilder builder;
builder.setSharingMode(oboe::SharingMode::Shared)
->setPerformanceMode(oboe::PerformanceMode::LowLatency)
->setChannelCount(kChannelCount)
->setSampleRate(kSampleRate)
->setFormat(oboe::AudioFormat::Float)
->setCallback(this)
->openManagedStream(managedStream);
managedStream->requestStart();
}
and the associated header file:
#include <oboe/Oboe.h>
#include <math.h>
#ifndef GETTINGSTARTEDOBOE_OBOESINEPLAYER_H
#define GETTINGSTARTEDOBOE_OBOESINEPLAYER_H
#endif //GETTINGSTARTEDOBOE_OBOESINEPLAYER_H
class OboeSinePlayer : public oboe::AudioStreamCallback {
public:
bool start();
oboe::DataCallbackResult onAudioReady(oboe::AudioStream *oboeStream, void *audioData, int32_t numFrames) override;
private:
oboe::ManagedStream managedStream;
int kSampleRate = 44100;
int kChannelCount = oboe::ChannelCount::Mono;
float kAmplitude = 0.5f;
float mPhase = 0.0f;
float kFrequency = 440.0f;
float kTwoPi = 2.0f * M_PI;
double mPhaseIncrement = kTwoPi * kFrequency / (double) kSampleRate;
};
When run, it sounds like the onAudioReady method is being played once before the app stops. I believe the method is supposed to be called over and over to provide a sustained sine tone.
Any help on how to solve this would be greatly appreciated. Thank you for taking the time to look over my question.
I looked at logcat and found the line java.lang.UnsatisfiedLinkError: dalvik.system.PathClassLoader[DexPathList[[zip file "/data/app/com.example.hellosound-2/base.apk"],nativeLibraryDirectories=[/data/app/com.example.hellosound-2/lib/x86, /data/app/com.example.hellosound-2/base.apk!/lib/x86, /system/lib, /vendor/lib]]] couldn't find "liboboe.so"
Here is my CMakeLists.txt
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 3.4.1)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
native-lib
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
native-lib.cpp
OboeSinePlayer.cpp)
# For using Oboe
set(OBOE_DIR "C:/Users/Al/Documents/Goboe")
add_subdirectory(${OBOE_DIR} ./oboe)
include_directories (${OBOE_DIR}/include)
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log)
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
target_link_libraries( # Specifies the target library.
native-lib
oboe
# Links the target library to the log library
# included in the NDK.
${log-lib})
What would cause that error after running through onAudioReady once?
I got rid of the error by refreshing c++ code, now I get the error
/com.example.gettingstartedoboe A/libc: Fatal signal 4 (SIGILL), code 2, fault addr 0xa94b6a47 in tid 15656 (tingstartedoboe)