I have a 3D mesh in an obj file that was the output of a 3D face-reconstruction algorithm. Problem is that the algorithm mirrors the face along the 2nd axis, i.e. every vertex v x y z
is in "reality" v -x y z
.
I tried the obvious thing to invert all the x's, it works, but now the mesh has inverted face orientation. I was able to fix that by applying Filters -> Normals, Curvatures and Orientation -> Invert Faces Orientation
in MeshLab.
Problem is I can't understand what that option does or why my original fix didn't work, Can you explain? Also, can you explain what do the normals in the wavefront.obj format represent geometrically?