I am trying rotation for mesh in an aframe gltf model but its seems to be not working. Is it possible to rotate a mesh of gltf model added on runtime in the scene? I am getting mesh where pivot is set but unable to apply rotation to it.
Issue: I have a door model with two meshes. Left door and right door. I want to rotate door 180 degree when user clicks on door mesh. I got the click event on entire 3d object as of now and checking which mesh is clicked; checking its parent and trying to rotate the left door but not working. Any idea what am i missing.
so
object.parent
returns me parent object type which I am trying to rotate. Is it the right way?
Here is what I got so far.
const newElement = document.createElement('a-entity')
// The raycaster gives a location of the touch in the scene
const touchPoint = event.detail.intersection.point
newElement.setAttribute('position', touchPoint)
//const randomYRotation = Math.random() * 360
//newElement.setAttribute('rotation', '0 ' + randomYRotation + ' 0')
newElement.setAttribute('visible', 'false')
newElement.setAttribute('scale', '4 4 4')
newElement.setAttribute('gltf-model', '#animatedModel')
this.el.sceneEl.appendChild(newElement)
newElement.addEventListener('model-loaded', () => {
// Once the model is loaded, we are ready to show it popping in using an animation
newElement.setAttribute('visible', 'true')
newElement.setAttribute('id','model')
newElement.setAttribute('class','cantap')
newElement.setAttribute('hold-drag','')
newElement.setAttribute('two-finger-spin','')
newElement.setAttribute('pinch-scale','');
/* newElement.setAttribute('animation', {
property: 'scale',
to: '4 4 4',
easing: 'easeOutElastic',
dur: 800,
}) */
newElement.addEventListener('click', event => {
const animationList = ["Action", "Action.001"];
/* newElement.setAttribute('animation-mixer', {
clip: animationList[0],
loop: 'once',
})
newElement.addEventListener('animation-loop',function() {
newElement.setAttribute('animation-mixer', {
timeScale : 0
})
}); */
var object = event.detail.intersection.object;
document.getElementById("btn").innerHTML = object.parent;
/* object.setAttribute('animation', {
property: 'rotation',
to: '0 180 0',
loop: true,
dur: 6000,
dir: 'once'
});*/
object.parent.setAttribute('rotation', {x: 0, y: 180, z: 0});
/* object.traverse((node) =>{
console.log(node.name);
document.getElementById("btn").innerHTML = ;
}); */
console.log(this.el.getObject3D('mesh').name);
// name of object directly clicked
console.log(object.name);
// name of object's parent
console.log(object.parent.name);
// name of object and its children
});
})