I've got a generic function to parse an object into a generic Enum.
However, I'm running into an issue when trying to safely parse an int into a [Flags] Enum.
Directly using Enum.ToObject() works to parse valid combinations, but will just return the original value if there isn't a flag combination.
Additionally, when there's no explicit enum member for a combination of flags, Enum.ToName() and Enum.IsDefined() don't return helpful values.
For Example:
[Flags]
public enum Color
{
None = 0,
Red = 1,
Green = 2,
Blue = 4,
}
// Returns 20
Enum.ToObject(typeof(Color), 20)
// Returns ""
Enum.ToName(typeof(Color), 3)
// Returns false
Enum.IsDefined(typeof(Color), 3)
I've written a function that I think technically works, but it seems like there has to be a better way to do this.
My Function:
public static T ParseEnumerator<T>(object parseVal, T defaultVal) where T : struct, IConvertible
{
Type ttype = typeof(T);
if (!ttype.IsEnum)
{
throw new ArgumentException("T must be an enumerated type");
}
bool isFlag = ttype.GetCustomAttribute(typeof(FlagsAttribute)) != null;
try
{
if (parseVal == null)
{
return defaultVal;
}
else if (parseVal is T)
{
return (T)parseVal;
}
else if (parseVal is string)
{
return (T)Enum.Parse(ttype, parseVal.ToString(), true);
}
//**************** The section at issue **********************************/
else if (isFlag && parseVal is int)
{
List<string> flagsList = new List<string>();
int maxVal = 0;
//Loop through each bit flag
foreach (var val in Enum.GetValues(ttype))
{
if (CountBits((int)val) == 1)
{
if ((int)val > maxVal)
maxVal = (int)val;
// If the current bit is set, add the flag to the result
if (((int)parseVal & (int)val) == (int)val)
{
string enumName = Enum.GetName(ttype, val);
if (!string.IsNullOrEmpty(enumName))
flagsList.Add(enumName);
}
}
}
// Is the value being parsed over the highest bitwise value?
if ((int)parseVal >= (maxVal << 1))
return defaultVal;
else
return (T)Enum.Parse(ttype, string.Join(",", flagsList));
}
//************************************************************************/
else
{
string val = Enum.GetName(ttype, parseVal);
if (!string.IsNullOrEmpty(val))
return (T)Enum.ToObject(ttype, parseVal);
else
return defaultVal;
}
}
catch
{
return defaultVal;
}
}
Is there something I'm missing? Or is there another way to parse these values safely?
Any help is appreciated, thanks!
-MM