I create models in blender and export them as .gltf files. I am experimenting with converting these models to .usdz files using the apple python command tools as discussed in this video.
These conversions work well if the keyframed animation is made from either;
- armature animation (bones)
- simple position, rotation, scale
Keyframed animations made from shape keys are not carried over however. Is there something I need to do when I export the .glb file to ensure they will be part of the conversion to usdz?
Thanks for any advice.