I am working on some codes about qt3d. I create a Qt3DWindow(named view).
Try to add a root entity(named rootEntity) in it.
Put a cube entity like this:
m_cubeEntity = new Qt3DCore::QEntity;
...
Qt3DExtras::QCuboidMesh *cubeMesh = new Qt3DExtras::QCuboidMesh;
Qt3DRender::QMaterial *cubeMaterial = new Qt3DRender::QMaterial;
Qt3DCore::QTransform *cubeTransform = new Qt3DCore::QTransform;
Qt3DRender::QObjectPicker *objectPicker = new Qt3DRender::QObjectPicker;
...
m_cubeEntity.addComponent(cubeMesh);
m_cubeEntity.addComponent(cubeMaterial);
m_cubeEntity.addComponent(cubeTransform);
m_cubeEntity.adComponent(objectPicker);
m_cubeEntity.setParent(m_rootEntity);
Everything works fine.
And then I find using PickingSettings.BoundingVolumePicking to pick my cube entity is inaccuracy. I want the PickingSettings.TrianglePicking. ====================================================================/
So then i do it like this:
m_renderSettings = new Qt3DRender::QRenderSettings();
m_renderSettings->pickingSettings()->setPickMethod(Qt3DRender::QPickingSettings::TrianglePicking);
m_renderSettings->pickingSettings()->setPickResultMode(Qt3DRender::QPickingSettings::AllPicks);
m_renderer = new Qt3DExtras::QForwardRenderer();
m_renderer->setClearColor(Qt::lightGray);
m_renderSettings->setActiveFrameGraph(m_renderer);
m_rootEntity->addComponent(m_renderSettings);
But now nothing is rendered. If i remove "m_renderSettings" from rootEntity, everything returns correct.
How to set rendersetting correctly for the root entity?