There are many ways to do this. The key concept is that you need a shadow filesystem that mimics the ARM and you need to tell the package build mechanism where they are. There are many distributions variants LTIB is rpm based, Yocto uses BitBake and supports deb, rpm and ipkg. As well you need to differentiate between build tools and deployed binaries. This is an added concept when cross compiling. The only point above is that Ltib, Yocto, buildroot, etc all keep a shadow root files system and some place to keep host/build binaries. Since you have a Debian system, it is best to stick to their tools.
It is possible to install with dpkg --root
. And if you have a complete environment, you can chroot arm_root
and then build the package there with host binaries but ARM development files (headers and libraries).
The Debian maint-guide is an overview of building debian packages for the normal case. The Debian cross-compile wiki uses the chroot
methods and has reference to building with either sbuild
or pbuild
packages. The schroot
package is very nice as it allows you to build the shadow file system without becoming root. It is very easy to destroy your host file system when learning to cross distribution build and I highly recommend this method. Another key difference between the maint-guide and cross wiki is to install the package cross build essentials.
sudo apt-get install build-essential crossbuild-essential-armhf
Otherwise, most everything is the same but building with the chroot
shadow ARM filesystem.
Here is a translation for Ubuntu hosts... you need Zenial or better to use the cross-compile debian wiki method. Ie, a Ubuntu x86 Bionic build for raspberry PI or similar. This method takes care of a lot of things for you, especially preventing filesystem corruption by mistake; thank the kind souls at Debian.
The info under nomenclature is quite important,
build means the architecture of the chroot/dpkg/compiler's executable, i.e. the architecture of the build system (called host by cmake/kernel/etc)
host means the architecture of produced executable objects, i.e. the architecture of the host system where these guest objects will run on (called target or sometimes build elsewhere)
target is what the produced executable objects will generate when producing executable objects, i.e. the architecture of the systems the built programs target their results to run on (relevant only for compilers and similar)
People change the names for the same concepts in cross-building and that can be confusing.
Additional info