Getting continuous error in VSCode debug console like:
I/Choreographer(16759): Skipped 35 frames! The application may be doing too much work on its main thread. E/eglCodecCommon(16759): glUtilsParamSize: unknow param 0x000085b5 I/chatty (16759): uid=10089(u0_a89) RenderThread identical 2 lines E/eglCodecCommon(16759): glUtilsParamSize: unknow param 0x000085b5 I/Choreographer(16759): Skipped 35 frames! The application may be doing too much work on its main thread. E/eglCodecCommon(16759): glUtilsParamSize: unknow param 0x000085b5 I/chatty (16759): uid=10089(u0_a89) RenderThread identical 2 lines E/eglCodecCommon(16759): glUtilsParamSize: unknow param 0x000085b5 I/Choreographer(16759): Skipped 35 frames! The application may be doing too much work on its main thread.
Just after adding firebase_admob plugin and initializing FirebaseAdmob instance, this error started showing in the debug console like an infinite loop and thus making app slow/hanging.
FirebaseAdMob.instance
.initialize(appId: "ca-app-pub-123457890xxxxxx~1234567890")
.then((response) {
print("starting admob >>>>>>>>>");
myBanner
..load()
..show(anchorOffset: 0.0, anchorType: AnchorType.bottom);
});
after commenting firebaseadmob initialization, error goes away. My admob version is firebase_admob: 0.6.1
What can I do?